Some Dice Games

Heck, how many can there be?

At least a few to be sure. My introduction to one of the dice games below, Yahtzee, is owed to my grandparents who would sit and play with my parents for hours when we would come to visit. Another favorite, Farkle, is notable in that it is exceptionally suitable for large groups, and playing while socializing.

Farkle

Watch a video overview. But also DON'T watch the video overview because they use different scoring values and weird house rules, so therefore they must be undesirable people. But okay, go ahead and watch it if you really want to.

OVERVIEW

Boy this game's become really popular in recent years. But it's a great game that can be played by a large group while still being fun and sociable.

Number of Players

This game is played with 2 to a bunch.

Goal

To achieve the highest score above 10,000.

What you will need

Scoring Combinations & Point Values

The Play

Players use whatever method they like to decide who goes first

The first player begins by rolling all 6 dice and scoring combinations are determined.

If at any time the player rolls and fails to produce any scoring dice or combinations, this is a FARKLE and all points earned on the turn are forfeited. Play passes to the next player.

If scoring dice or combinations are rolled, the player can elect to continue rolling to score additional points, but must keep at least one scoring die or combination of dice in order to proceed rolling the remaining dice.

IMPORTANT: Scoring combinations must be rolled all at one time -- they cannot be accumulated over multiple rolls. For example: a player must roll all 6 dice in order to produce a scoring 1, 2, 3, 4, 5, 6 combination worth 1,500 points. They cannot accumulate a 1, and a 5 on one roll, and then add the 2, 3, 4, and 6 from subsequent rolls. Dice combination scores only apply to dice that are thrown in a single roll.

The player can continue rolling and accumulating points as long as they keep at least one scoring die or combination on each roll (see example turns below)

As the player continues to roll for additional points, the number of dice available on each roll will decrease. This also decreases the likelihood that a scoring die or combination will be rolled.

SCORING AND MELDING SCORE: Player continues to accumulate the value of the dice and combinations held at the end of each roll. The player can elect to end their turn at any time and bank any points accumulated on that turn WITH THE EXCEPTION that the first score recorded for each player must be AT LEAST 500 points (this is the melding score.

When a player has successfully used all 6 dice in scoring combinations, they may elect to pick up all 6 dice and continue rolling (retaining the points that they've earned to that point). If the player FARKLES at any time going forward they lose ALL points that were accumulated on the turn.

Winning the Game

The first player to achieve 10,000 or more points may "knock" -- thereby planting their hopes on their lofty score. All remaining players have 1 chance (turn) to achieve a higher score and thus snatch victory from their worthy opponent. The original knocking player does not get any more chances to improve their score. This presents the first player to 10,000 or more with the consideration that their score should be significantly higher than the current second-place contestant. Following this final round of turns, the player who has booked the highest score is declared the winner.

Additional House Rules and Shenanigans

Examples

Example 1

Example 2

Really? You need ANOTHER example? Well okay, here's another one then I guess:

Yacht•Sea (for legal reasons)

This game works best with this handy-dandy hand-crafted scoring sheet: Click here to view or download

OVERVIEW

I really owe my love of this game to my grandparents. After my mom's folks retired, they moved around a lot, usually buying houses in burgeoning communities in the far-flung reaches of the Inland Empire (Hemet, Temecula, Sun City...). Despite the drive, we visited my grandparents a lot. And no matter what city we'd end up in, we'd end up playing Yahtzee (herein referred to as "Yacht•Sea" for purposes of convenience...and risk-mitigation) for hours on end bathed in glorious central air conditioning.

Number of Players

This game is played with 2 to a bunch.

Goal

Achieve the highest grand total score comprised of the sum of each of the scores recorded on your 13 turns in the game.

What you will need

Set Up

The Play

Play begins with the first player selected. Players each take turns in succession and at the end of each turn, record a score into one of the available scoring boxes in the column for the current game. If a scoring box on a player's scoring sheet already has a score recorded from a previous turn, then that box is no longer available for the remainder of the game.

A turn consists of up to 3 rolls by the player. After their first roll, the player will decide which of the available scoring boxes is most advantageous depending upon the dice thrown on their first roll. The player then optionally has up to two additional rolls to improve their score. On these subsequent rolls, the player may elect to roll as many or as few of their 5 dice as they want in order to improve their score.

At then end of 13 rounds of play all players will have filled in a score for all 13 available scoring boxes. The scores are summed up and bonuses are awarded as indicated on the scoring sheet.

Winning the Game

The player with the highest grand total score for the game is the winner.

Additional Rules

LRC (Left • Right • Center)

I'm still building this portion of this web site. But in the meantime, you can view rules and a tutorial here.

OVERVIEW

This game is a classic 3-legged "last-player-standing" or "winner-takes-all" game. Play nice!

Goal

Be the last player standing and collect the booty!

Players

This game is played with 3 or more players -- the more the merrier actually.

What You Will Need

Setup

The Play

The first player (having three tokens currently) rolls three dice.

For each of the dice rolled, the player takes one or more of the following actions:

After all actions are taken for each die, the turn passes to the player on their left.

How many dice to roll

On each turn, the player will roll the same number of dice as they have tokens UP TO THREE.

Winning The Game

Nobody is out until the next-to-last token is contributed to the kitty. When this happens, the holder of the last remaining token is declared the winner, and if said tokens are themselves of any recognizable monetary denomination (which they should NEVER be) that player would then collect the contents of the kitty -- or other suitable consolation prize.

Midnight

Watch a video overview. 

OVERVIEW

This game is kinda-sorta similar to Farkle with much deconfusinizing. That is to say...it's a bit simpler. Players take turns attempting to score as many points on each turn. In each turn, a player must bank at least one "1" and one "4" in order to record their scored points for their turn. If a player fails to bank at least one "1" and one "4" by the end of their turn, the player will record 0 for their turn.

Number of Players

This game is played with 2 to a bunch.

Goal

Score the highest of all players for each round. This score will be constituted by the scoring dice on the turn (those that are not the required "1" and "4"). If chips or stakes are anted by all players, the player who scores highest for the round will collect the pot.

What you will need

Scoring Combinations & Point Values

The Play

Players may optionally ante at the beginning of each round.

Players use whatever method they like to decide who goes first. The round will consist of all players completing a turn in clockwise rotation beginning with the first player.

Winning the Game

Option 1: Claiming the pot

All players ante an established chip or wager at the beginning of the round and is claimed by the highest scoring player of the round. If the highest score is tied by 2 or more players, they may elect to split the pot, or to let the pot ride to enrich the pot on the subsequent round(s).

Option 2: First player to win X rounds

All players may establish a selected number of rounds that a player must win to be the winning criteria. The first player to win that many rounds would be the winner.

Option 3: Running totals

You're going to be sitting by the pool (or river, or campfire, etc.) for the whole weekend...just keep a running total score and see who comes out on top when the weekend is over!