Overview

Goal: Be the firsts player to reach 7 points (or more) and declare "Stop" before your opponent reaches 7 points.

Also Goal: Be the player who has the highest running cumulative score across multiple games of Go Stop.

In addition to the basic goal above, in states and countries where it is legal, Go Stop is frequently played as a casual wagering game where players exchange money based upon player scores.

Rules (2-player Go Stop)

General overview of deal and turn order


Playing and Scoring (collection) Areas

Figure 1: Look mom! I drew this myself.

The Deal

After shuffling the deck (... have fun! 😉 ) the deal begins with your opponent and proceeds counter clockwise:

After dealing, each player should have 10 cards in their hand, and there should be 8 community cards face up in the community field with the draw pile in the center (see Playing Area illustration above).


The Play

On each turn:


Turn Scoring

Points are earned by collecting matched cards, and grouping them into sets and sub-sets of card types (gwang, tti, kkeut, and pi) and also through obtaining special combinations of cards. Each group of card types and special combinations each have their own point values.

Go

If a player has reached 7 or more points on their turn they can decide to Go. On a go, the player must add at least 1 point to their current score before their opponent reaches a score of 7 or more points. A successful Go will allow the player to achieve additional points and bonuses (but Go is a sword that cuts both ways). At the end of each subsequent turn in which the player has added at least one point to their score, they may elect to Go again (2 Go, then 3 Go, and so on) until they decide to Stop (or until they are set by their opponent reaching 7 or more points).

Final Scoring

Scoring in GoStop is as simple as A, B, C... (D). When a player elects to Stop, their collective hand score is tallied, and bonuses are awarded to determine the final point score for the hand. Here is a summary of the scoring steps:

A) Calculate base points

B) Add 1-Go and 2-Go bonuses (if any)

C) Multiply the sum of Base Points and Go Bonuses by 10 (optional)

D) Determine and apply any doubles and re-doubles (if any)


A) Base Points

Base points are determined by summarizing the players points according to the Turn Scoring section above.

B) Go Bonuses

To the player's hand score, add the following:

C) Optional Base-Point Multiplier

Players can a optionally agree that the sum of the winner's base points plus Go bonuses is multiplied by 10.

D) Doubles and Redoubles

The summed score from above is the doubled for each of the following conditions:

Special Sauce

Here are a few of the additional special rules and game mechanics in Go Stop. You can click on several of these conditions to see a video of how it is played.

Congrats, you've just been puk'd. Stack all three matching cards and leave in the field. Here are additional special puk rules.

Pro Tips

Resources

Table of Turn Outcomes

Forgive me. I truly despise the graphical elements (or lack thereof) of the table below, but it does work. Play a card from your hand and locate the outcome row down the first column. Then draw a card from the draw pile and track the outcome horizontally across the blue columns. Where the first and second outcome row and column intersect -- that is the outcome of your turn. It's like magic!! Big, ugly, blue-and-green magic. I probably shoulda used comic sans on it for that extra *chef's kiss*.

Videos

Here are some helpful videos. I like the first one best because it's mine (though a little hastily done, imbo). The second video is by koreaNerdKM on YouTube and provides a nice visual breakdown of card months/flowers, types (gwang, tti, kkeut, and pi) and combinations.